Multimedia

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - G

Pages: 1 ... 12 13 14 15 16 [17] 18 19 20 21 22 ... 26
241
The Bike Shop / Re: Keychain help
« on: November 14, 2014, 09:39:57 AM »
Because I am lazy and don't want to make a duplicate thread. The link next to the half master-link exploded, sending my master-link, half-link and several rollers flying. The chain is maybe a month old and gets ridden mostly to and from class and the grocery store. Why does it cost 10 dollars plus shipping every time you break the chain? WHY?

I am sorry if you are having problems, how many times have you had this happen? If you in any way think that your chain may be faulty then please contact warranty and we will be very happy to look at it. If you have previously ordered a masterlink kit then I would have thought we could sort something out or cut you a deal on the next one.

The new masterlink kit should be just under $9 and that's on our own store where we cant discount without annoying shops, hopefully shops will start carrying these when the chain is more established and you will be able to pick one up a little more cheaply and without shipping costs.

The keychain has been in development for a very very long time, and generally speaking we have seen very very few JRA type incidents, there are no modifications or V2's in the works. (though we are looking at doing slightly longer ones for non-BMX use). 

I hope this sounds reasonable.

:)
G.

242
The Bike Shop / Re: Keychain help
« on: November 14, 2014, 09:28:16 AM »
So, you're saying... User error?


Never in hell have I ever had problems using my old hub/sprocket combo after getting a new chain, whether its a kmc/shadow/cult/sram. This whole "user error, our customers are retarded" way of thinking G has is getting ridiculous.

You are attributing these comments to me, even though I never said anything of the sort? Dont you think that's somewhat unreasonable?

:)
G.

243
The Lounge / Re: Shred! Extreme mountain biking (awesome game/app)
« on: November 12, 2014, 04:31:44 AM »
I feel like I have finished it now and overall pretty meh.. It obviously entertained me enough to want to keep going and get all the levels unlocked but the controls do seem somewhat sporadic. It may be that I am not hitting the buttons accurately enough, but it certainly seemed like they just didn't respond a lot of the time.

It would be cool if runs still counted as finished however you cross the finish line. At the moment if you crash at high speed and slide across the line you get nothing, whereas in a real race that would obviously still count (and is kind of fun). I also feel like there should be bonus points for crossing the line mid trick/variation.

:)
G.

244
The Bike Shop / Re: Fly spring hanger brakes
« on: November 10, 2014, 05:09:44 PM »
I would expect that trying to push arms apart from the end of the hanger is going to put quite a bend into the hager/spring "legs" and give the brake a spongey feel, be interesting to hear how it goes for people in reality.
:)
G.

245
The Lounge / Re: Shred! Extreme mountain biking (awesome game/app)
« on: November 10, 2014, 05:06:07 PM »
Got to (and finished) the last level now.

The braking problem I had was mostly on shredder. I would set off and when pressing pump would seem to slow down a lot. I know there is a slo-mo bit over the first treestump, that's not what I am talking about. I could only get over the treestump about one in three times because of it. Wasn't a wankhandedness issue as I was on "pump" not pedal, miles from the actual brake.

The branches blocking the view are on a few levels (regardless of speed) but the one I particularly remembered was at the start of Wizards sleeve heading into the first bombhole.

I get a crash sometimes when I start a level, goes to a grey screen that normally comes up with a "tip" but its just blank and never progresses (even if you wait quite a long time, longer than you would expect any level to take to load).

Would be good to have the option to turn off the brake for levels that dont need it (nearly all of them).

Needs "urban" levels, steps, drainage ditches, roofs, reservoirs etc,
Water hazards?
start from a helicopter drop maybe on a few levels also.

:)
G.

246
The Lounge / Re: Shred! Extreme mountain biking (awesome game/app)
« on: November 07, 2014, 06:30:09 AM »
^^^ That's going to help.

More feedback, but only meant constructively, not simply whining.

1. Not being able to see where you are because of trees etc in the fore-ground is really annoying.

2. Still no idea how to do a specific trick, seems fairly random what I get, I assume this is down to angle or something but still need instructions.

3. Star collection is getting pretty tough now, would like to progress to new levels without having to bang away at the levels that are annoying.

4. I seem to get a weird braking effect sometimes when I am trying to pump. Holding pump downhill and yet am slowing down?!?! Particularly on the "shredder" level which I am finding horrible.

:)
G.

247
The Bike Shop / Re: Keychain help
« on: November 06, 2014, 06:01:54 PM »
As mentioned already, drivetrains wear together, if it is well worn, then replacing any one part can cause problems. This has always been true of all bikes, but it is particularly bad with half link chains because they really do stretch as well as wear (normal "chain stretch" is actually wear, but half link chain stretch can be both). Any good bike shop should have a chain "stretch" measuring tool for you to check your old/current chain.

Typically any half link chain will come up as needing replacement if you check it with this tool after just a few weeks of riding, that's how bad it is.

:)
G.

248
The Bike Shop / Re: Anybody ride DH here?
« on: November 04, 2014, 08:38:20 AM »
Not tried a proper DH bike on a DH course, but I ride my full sus MTB down hills (and up) and it is definitely fun... plus you NEVER get snaked by a scooter...

:)
G.

249
The Lounge / Re: Shred! Extreme mountain biking (awesome game/app)
« on: October 31, 2014, 06:30:43 PM »
I think I was paying attention and the hints seemed to me to say that I had to tilt the phone but I could use the buttons to tilt MORE...

I am finding the learning curve pretty steep. I haven't even begun to use the 4 trick buttons really and these have never been explained. (Seems like an instructions menu or whatever should be an easy thing to do compare to all the courses and physics etc.) I only make it to the end of a track in tact once in a blue moon so whenever I make it to a jump fast enough to try a trick I tend to err on the side of caution. Maybe if there were some shorter easier courses like a park track where you just had a couple of simple big jumps to learn on?
It is also pretty frustrating when you dont actually crash, but loose speed and cant carry on so end up restarting, be good if there was a way to turn around and pedal back to gain speed and try again.
It would also be good to have more instruction on when to pump and when to pedal for maximum effect. I suspect that there is a limit to how long is an optimum pump and I should be pedaling more...

I would also suggest that the angle forward and angle back buttons were replaced with a slider so that you can fine tune your balance. Just keep your thumb on it all the time and slide forwards a little to move your weight forward a little and back a bit for back a bit and .... you get the idea...

:)
G.

250
The Lounge / Re: Shred! Extreme mountain biking (awesome game/app)
« on: October 31, 2014, 10:40:45 AM »
Not overly a fan. Hate games where tilting is the only option. Would rather be able to just use the on screen buttons.

I wish I could change the camera angle, makes tilting the phone a bit unintuitive...

:)
G.

I barely use tilt function, use the lefthand buttons instead. It works well on some bits, but unlike pumped, you'll find yourself making a lot of small, quick adjustments, rather than just being smooth. Like I said, stick with it....  And cheers for investing.

Didn't know you could do that. Where the hell are the instructions?

Bit disappointed that the "kickstarter" pitch had course editors and being able to drive the uplift etc, but none of this is present. As a "beta" it is pretty good, but I think its a bit premature to be charging (even if it is only a pound).

:)
G.

251
The Bike Shop / Re: Experiance Rawing Sunday/Odyssey Parts?
« on: October 30, 2014, 05:15:04 PM »
Its epoxy based. Why are you taking it off, the only reason would be to raw or plate. If you are re-painting then leave it on there as there is no better primer.

:)
G.

252
The Lounge / Re: Shred! Extreme mountain biking (awesome game/app)
« on: October 30, 2014, 05:13:03 PM »
What phone are you on G?

It is difficult and people do initially moan about the sensitivity of the controls, but persevere with it and in the later levels it all starts to make sense. I think he's got the difficulty to frustration ratio bang on personally, keeps you coming back to it.

New UK based levels due soon.

Nexus 5

It was good enough that I paid my pound...

I wish I could change the camera angle, makes tilting the phone a bit unintuitive...

:)
G.

253
The Lounge / Re: Shred! Extreme mountain biking (awesome game/app)
« on: October 30, 2014, 09:58:31 AM »
Taking me a while to get through the tutorial and gets unresponsive at times, but looks promising.

My phone is struggling at times with it.

:)
G.

254
Would it be reasonable for a machine shop to machine a sprocket to accept socket drive? Or is it something better suited for the actual time of manufacture?

Yes, shouldn't be a problem as long as the sprocket you have in mind has enough material around it.

in theory its a better system among the mechanically "aware" bikeguide community, but in reality kids will just buy whatever shiny new part their mates say is cool, and bash that sprocket on with a hammer

Sadly you are probably right, but in the case of a Taiwan 22mm on a Profile crank it would probably never come off again...

:)
G.

255
PLEASE NOTE: THIS IS ALL IN RESPECT OF 22mm. IF YOU HAVE 3/4"/19mm THEN YOU ARE FINE.


I think g is saying that profile 22mm spline drive is different to Taiwan made 22mm spline drive

YES.


its coz profile uses imperial measurements so their 22mm is actually whichever imperial fraction is closest to 22mm, which is 7/8" or 22.225

basically, profile is retarded

#muurica

NO. Profile is not using 7/8" (22.225mm) like they did on the OLD SS cranks. They are using 22mm but it is fractionally different to the 22mm that Taiwan uses. Different tooth angles and major and minor diameters.



i guess it depends on the tolerances between different manufacturers/factories

NO.
It isnt down to tolerance, it's actually different at a fundamental level.


Profile spindles will work with Taiwanese 48 spline cranks but it'll be a loose fit. Taiwanese 48 spline spindles will not work with Profile cranks. He was just highlighting how the subtle differences in spindles just complicates things even further for shops, let alone all the different sprocket drive options (19mm, 22mm, 24mm).


NO.
The Profile spindle MIGHT hammer into a Taiwan crank arm, but I very much doubt it, and it sure as hell wouldn't be easy to get off again. The Profile spindle is a little bigger.


Im confused only because i have the columns with a mutiny sprocket. I dont know if he was saying the taiwanese spindles wont work with profile sprockets or what.

You aren't the only one. Its a complete mess.

If you have anything other than Profile cranks, then ANY sprocket will fit... I think. (even Profile though it will be pretty loose and will be able to wobble)

If you have Profile 22mm cranks then the Profile sprocket is a very tight fit but it is also the only sprocket you should try to get on there.

Tree sprockets seem to be a third size even though they are Taiwan made too.



As you can probably imagine this is a huge headache for everyone. By doing the Socket drive we can avoid all this crap. I think our plan is to supply our socket drive sprockets with a 3/4" 19mm adaptor and then sell a 22mm Taiwan adaptor as a separate part, hopefully Profile will then make a socket drive adaptor to suit their cranks.

But for the average rider my advice would be to just buy Socket drive Thunderbolts and one of our socket drive sprockets and dont worry about any of it.

:)
G.

Pages: 1 ... 12 13 14 15 16 [17] 18 19 20 21 22 ... 26
-->

Tell them " Sheepdog sent you", for a little something special

Click this image for a little something special
Hello